Video Games


Brown, S. L., & Vaughan, C. C. (2009). Play: How it shapes the brain, opens the imagination, and invigorates the soul. Avery Pub Group. Retrieved from,+Opens+the+Imagination,+and+Invigorates+the+Soul.%22&ots=FAtv2kl93h&sig=7jtsueQ4SyAZjutoWA3ix7T4iMs
Dinter, A. (2006). Adolescence and computers. Dimensions of media-related identity formation, self-formation and religious value as challenges for religious education. British Journal of Religious Education, 28(3), 235–248. Retrieved from
Elwell, J. (2010). Halos and Avatars: Playing Video Games with God–Edited by Craig Detweiler. Religious Studies Review, 36(4), 288–289. Retrieved from
Feltmate, D. (2010). “You Wince in Agony as the Hot Metal Brands You”: Religious Behavior in an Online Role-Playing Game. Journal of Contemporary Religion, 25(3). Retrieved from
Hayse, M. (n.d.). Videogames as Religious Education Curriculum. Retrieved from
Hayse, M. A. (2009). Religious architecture in videogames perspectives from curriculum theory and religious education.
Hüsken, U. (2011). Training, Play, and Blurred Distinctions: On Imitation and “Real” Ritual. Religions in Play: Games, Rituals, and Virtual Worlds, 177. Retrieved from
Inman, M., St. Bonaventure University, Jandoli School of Journalism and Mass Communication., St. Bonaventure University., & (Sponsor). (2010). Golem: the Christian video game: an integrated marketing communications campaign / Mason, Kathleen L. ; (Thesis advisor). St. Bonaventure, N.Y.: Jandoli School of Journalism and Mass Communication, St. Bonaventure University.
Love, M. C. (2011). Not-So-Sacred Quests: Religion, Intertextuality and Ethics in Video Games. Religious Studies and Theology, 29(2), 191–213. Retrieved from
McAlister, E. (2012). Slaves, Cannibals, and Infected Hyper-Whites: The Race and Religion of Zombies. Anthropological Quarterly, 85(2), 457–486. Retrieved from
Plate, S. B. (2011). Religion is Playing Games: Playing Video Gods, Playing to Play. Religious Studies and Theology, 29(2), 215–230. Retrieved from
Scholtz, C. P. (2005). Fascinating Technology: Computer Games as an Issue for Religious Education. British Journal of Religious Education, 27(2), 173–184. Retrieved from
Scholtz, C. P. (2004). Religious Education and the Challenge of Computer Games: Research Perspectives on a new Issue. LARSSON, RUNE/GUSTAVSSON, CARO-LINE (HG.): Towards a European Perspective on Religious Education, 256–267. Retrieved from
Schut, K. (2013). Of games and God: a Christian exploration of video games. Grand Rapids, MI: Brazos Press.
Scott, D. W. (2011). The Discursive Construct of Virtual Angels, Temples, and Religious Worship: Mormon Theology and Culture in Second Life. Dialogue : A Journal of Mormon Thought, 44(1), 85–104,229. Retrieved from
Siburt, J. (2011). Toying with God: The World of Religious Games and Dolls. Journal of Religion and Popular Culture, 23(1), 98–99. Retrieved from
Squire, K. (2002). Cultural framing of computer/video games. Game Studies, 2(1), 90. Retrieved from
Tamatea, L. (2011). HALO 3 Pedagogy and Christian Ministry: A Curriculum and Context Relationship for Preservice Teachers. Review of Education, Pedagogy & Cultural Studies, 33(1), 48–75. Retrieved from